Okuma OSP Variables
Program the Okuma OSP the way it actually reads: common variables that outlive the program, named locals that say what they mean, and IF/GOTO flow over sequence labels. Eight lessons, each graded against the same engine the Macro Playground runs.
- Common Variables & AssignmentStore a number in a VC common variable and use it in another expression.
- Arithmetic & BracketsControl the order of operations with square brackets on the OSP.
- Retained vs Cleared: VC and VSKnow which common variables survive program end and which are wiped.
- Named VariablesGive values readable names so the next programmer can follow the maths.
- Branching with IF/GOTOTake different actions from a measurement using IF[…]GOTO and sequence labels.
- Loops with IF/GOTORepeat work with a GOTO loop back to a sequence label instead of copying blocks.
- Arguments & EMPTYRead a value passed into a subprogram and default it when the caller left it out.
- End to End: A Step PatternPut named starts, arithmetic and a loop together into one real parametric routine.
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